■ 説明
Maya2014対応のQualothインストーラーになります。
Maya2014対応Qualoth2014 v2(Windows)
Maya2014対応Qualoth2014 v2(Linux)
■ 2014_v2リリースノート
FXGear,Incは、Qualoth 2014 v2(Win/Linux)をリリースいたしました。
このバージョンでは、以前のバージョンQualoth2013と比較し、2倍の速度をサポートし、また以下のように多くの問題とバグを修正しました。
これまで以上に強力なQualothをお楽しみください!
1. Bug fixes
A. Animating the “active” attribute of qlCloth caused crash during continuous playing –> fixed
B. Sometimes qlCloth produces garbled geometry –> fixed
C. Setting the frame rate other than 24fps caused the solver not updated during playing –> fixed
D. “Qualoth>Create Pattern” crashed when the selected curves are parallel –> fixed
E. Deleting a qlPatternNode caused crash when there are remaining seams connected to it –> fixed
F. Unused menu commands are removed
2. New features
A. “Qualoth>Convert Selection” is added. See “Qualoth.pdf” under “doc” folder for details.
B. “Qualoth>Disconnect>Fluid” is added.
C. “Qualoth>Disconnect>Rest Shape” is added. Manual deletion of the rest shape without this command causes
the rest shape is not restored to the original initial shape automatically.
D. “Qualoth>Convert Q2013 to Q2014” is added. This is equivalent to “qlConvert31to32” mel script.
E. “Qualoth>Weld Proximate Vertices” is added. See “Qualoth.pdf” under “doc” folder for details
F. Qualoth.pdf (reference manual) is updated.
3. Enhancements
A. Self-collision computation speed enhancement –> about 2 times faster in average.
B. Dynamics solver speed enhancement –> Better multi-core efficiency, AVX support –> 2~30% speed-up
C. The default value of “CG Accuracy” is changed to “6” from “9”. Unless the representing cloth material is very hard,
“6” is enough –> fewer iteration –> 50~100% speed up.