Created on | Updated on

Qualoth 2014インストーラーダウンロード(パスワード有)

■ 説明


Maya2014対応Qualoth2014 v2(Windows)

Maya2014対応Qualoth2014 v2(Linux)

■ 2014_v2リリースノート

FXGear,Incは、Qualoth 2014 v2(Win/Linux)をリリースいたしました。

1.     Bug fixes

A.     Animating the “active” attribute of qlCloth caused crash during continuous playing –> fixed
B.      Sometimes qlCloth produces garbled geometry –> fixed
C.      Setting the frame rate other than 24fps caused the solver not updated during playing –> fixed
D.     “Qualoth>Create Pattern” crashed when the selected curves are parallel –> fixed
E.      Deleting a qlPatternNode caused crash when there are remaining seams connected to it –> fixed
F.      Unused menu commands are removed

2.     New features

A.     “Qualoth>Convert Selection” is added.  See “Qualoth.pdf” under “doc” folder for details.
B.      “Qualoth>Disconnect>Fluid” is added.
C.      “Qualoth>Disconnect>Rest Shape” is added.  Manual deletion of the rest shape without this command causes
the rest shape is not restored to the original initial shape automatically.
D.     “Qualoth>Convert Q2013 to Q2014” is added.  This is equivalent to “qlConvert31to32” mel script.
E.      “Qualoth>Weld Proximate Vertices” is added.   See “Qualoth.pdf” under “doc” folder for details
F.      Qualoth.pdf (reference manual) is updated.

3.     Enhancements

A.     Self-collision computation speed enhancement –> about 2 times faster in average.
B.      Dynamics solver speed enhancement –> Better multi-core efficiency, AVX support –> 2~30% speed-up
C.      The default value of “CG Accuracy” is changed to “6” from “9”.  Unless the representing cloth material is very hard,
“6” is enough –> fewer iteration –> 50~100% speed up.


問題が解決しない場合は、Born Digital サポートまでお問い合わせ下さい。

※ 問い合わせ対応はBorn Digitalより製品をご購入頂きましたお客様のみのサービスとなります。ご了承下さい。